package gameObjects;

import logic.Coords2D;

public class Target {
	
	private Coords2D pos;
	
	public Target(Coords2D pos)
	{
		this.pos=pos;
	}
	
	public Coords2D getPosition()
	{
		return pos;
	}
	
	public void setPosition(Coords2D pos)
	{
		this.pos=pos;
	}
}
